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Draw Us How Smartphones, Video Gaming Consoles, and Robotic Vacuum Cleaners Look Like from the Inside
Subtitle
Students' Conceptions of Computing System Architecture
Abstract
From a constructivistic perspective on learning, it is essential to build on learners' previous knowledge in learning scenarios. Since computing system hardware design and principles of computing system organization constitute key parts of computer science classes, the identification of respective pre-conceptions is one of the core areas of computer science education. According to cognitive science learning aspects, the knowledge of the individual parts of which such systems are composed plays a decisive role in understanding them. Thus, this paper presents a self-contained substudy of secondary school students' mental modelling of computing systems with special focus on what we conceptualize as part-whole-thinking. Sixty eight secondary school students were asked to draw their conceptions of what three exemplary computing systems (smartphones, video gaming consoles, and robotic vacuum cleaners) look like from the inside. A content analysis of the 204 drawings received was carried out from evaluative, quantitative, and qualitative points of view. From the mental models expressed by the students in their drawings, insights into common conceptions are derived. Looking ahead, recommendations can be implicated from the main results.
Publication Type
ConferencePaper
Author
Diethelm, Ira
Editor •
Brinda, Torsten
Armoni, Michal
Date Issued
October 28, 2020
Faculty
Externe Einrichtung
Institute / Institution
Externe Einrichtung
Published in
Proceedings of the 15th Workshop on Primary and Secondary Computing Education
Conference
15th Workshop on Primary and Secondary Computing Education, online, 28.10.-30.10.2020
Publisher
ACM
Publisher Place
New York
Page Start
1
Page End
10
Article Number
12
ISBN
978-1-4503-8759-0
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